![]() The monk class, complete with (again) 28 advanced moves.The other two are digest-sized books, one in color, the other in black and white (to make it easier to print off at home if you want). These list the base effect of each style, plus the effects from any advanced moves. One has a completely blank gear section, while the other fills in the initial choices if you want to just check some boxes and start playing. Two are letter-sized character sheets that use our new character sheet layout. More than enough to to try before you buy, for at least a few levels. If you check out the preview over on DriveThruRPG, you can see the entire core class, plus some of the advanced moves. Of course all of this is in addition to a slew of other moves (there are twenty-eight advanced moves in total): you can hold more ki, gain additional bonuses when you defend, become tougher when you have ki, deal more damage with it, use it to reinforce your mind, and so on. In this way you can better control what kind of monk you wanna make. ![]() There's also a small ki pool that you can use to deal a bit of extra damage, or gain a bonus when attempting various physical feats. When you have a style active, you place the card on your sheet, and when you chance it, you replace the card. The cards list the starting benefit, plus any bonuses for advanced moves. To make things easier to track, there's a sheet of "style cards" for you to cut out, one for each fighting style, and a space on the character sheet to place the card. As you level up you can expand on the bonuses that each style gives (though again, you can still only benefit from one style at a time). For example leopard is all about speed, snake lets you use your Dexterity to attack and has 1 piercing, and tiger just gets a flat damage bonus. You can only have one active at a time, and each gives you a different type of bonus. How the core of the class works, is you choose several fighting styles at 1st-level. I say "largely" because some styles don't affect your unarmed attack, meaning that you can fully benefit from them even with a weapon (and there's a pair of optional extra moves in the back that lets you treat weapons as an unarmed strike). It's a largely unarmed martial artist that can shift between various fighting styles. The Monk is out, and has been added to both the All of the Playbooks and Adventuring Party bundles, giving you two ways to pick it up, at a discount, along with a bunch of other high-quality playbooks.
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